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softwares categoria : softwares | 11.03.2012 / 13h01 | comentários : 19


Tamanho do texto:


Unigine Heaven DirectX 11 Benchmark 3.0

disponibilizado por: diola

FICHA TÉCNICA
Categoria: Softwares
Desenvolvedor: Unigine
Versão: 3.0
Tamanho: N/A
Adicionado em: 11.03.2012 / 13h01
Número de downloads: 1.512

A Unigine Corp lançou a versão 3.0 do aplicativo para benchmark chamado Heaven. Abaixo detalhes e link para download.

UNIGINE Corp. released today an improved version (3.0) of its renown Heaven DX11 Benchmark based on its proprietary UNIGINE engine. Great looking as ever and containing many technical improvements, it now runs on Mac and supports for variety of new hardware, including extended support for multi-monitor configurations.

"It's very inspiring that more and more hardware testing professionals as well as tech enthusiasts find Heaven Benchmark useful. Our technology platform is constantly growing and we can bring Heaven Benchmark to new platforms and new hardware", said Denis Shergin, CEO of UNIGINE Corp.

Features

  • Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL
  • Comprehensive use of tessellation technology
  • Advanced SSAO (screen-space ambient occlusion)
  • Volumetric cumulonimbus clouds generated by a physically accurate algorithm
  • Simulation of changing light conditions
  • Dynamic sky with light scattering
  • Interactive experience with fly/walk-through modes
  • Hardware Tessellation

The distinguishing feature of the benchmark is hardware tessellation, a scalable technology aimed for automatic subdivision of polygons into smaller and finer pieces, so that games gain drastically detailed and more elaborated look almost free of charge in terms of performance.

There are three tessellation modes available in this version of the benchmark:
Moderate Mode
This mode is targeted to provide reasonable performance on a wide range of DX11 hardware.

Normal Mode
Default mode available in the benchmark shows optimal quality-to-performance ratio. That's the way to achieve prominent visual difference with hardware tessellation technology.

Extreme Mode
It is designed to meet the perspectives of the next series of DX11-capable hardware pushing up the tessellation level to the extreme in the next 1-2 years.






Comentários (19) Assinar


camargo009
Postado
16/11/2012
18:35
Powered by Unigine Engine

Heaven Benchmark v3.0 Basic

FPS:
59.2
Scores:
1440
Min FPS:
8.9
Max FPS:
142.0
Hardware

Binary:
Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system:
Windows 7 (build 7601) 64bit
CPU model:
AMD Phenom(tm) II X4 940 Processor
CPU flags:
3600MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
GPU model:
AMD Radeon HD 6800 Series 8.892.0.0 1024Mb
Settings

Render:
direct3d11
Mode:
1440x900 fullscreen
Shaders:
high
Textures:
high
Filter:
trilinear
Anisotropy:
16x
Occlusion:
enabled
Refraction:
enabled
Volumetric:
enabled
Tessellation:
extreme
Unigine Corp. © 2005-2012

fabriciogrk
Postado
15/06/2012
15:45
Queria postar os meu resultaos também. Mas como vocês fizeram para gerar os dados do sistema?

Tem algum comando no programa que gera essas informações na área de transferência eu temos que escrever os resultados manualmente?

Deixa eu colocar os meus resltados:

Powered by Unigine Engine
Heaven Benchmark v3.0 Basic

FPS:47.9
Scores:1206
Min FPS:11.4
Max FPS:127.2


Hardware

Binary:Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system:Windows 7 (build 7601, Service Pack 1) 64bit
CPU model:Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
CPU flags:3510MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:NVIDIA GeForce GTX 680 8.17.13.142 2048Mb


Settings

Render:direct3d11
Mode:1920x1064 8xAA windowed
Shaders:high
Textures:high
Filter:trilinear
Anisotropy:16x
Occlusion:enabled
Refraction:enabled
Volumetric:enabled
Tessellation: extreme

Gostei do resultado, achei que placa esquentou bastante. Cheguei perto da saída de ar da placa de vídeo e estava muito quente, parecia um secador de cabelos hehehe
No EVGA precision marcou um pico de 77 ºC Será que essa temperatura é normal?

tmcsword
Postado
03/05/2012
16:03
Powered by Unigine Engine
Heaven Benchmark v3.0 Basic
FPS: 60.2
Scores: 1517
Min FPS: 11.1
Max FPS: 116.4

Hardware
Binary: Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system: Windows 7 (build 7601, Service Pack 1) 64bit
CPU model: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
CPU flags: 3309MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: Intel(R) HD Graphics Family 8.15.10.2418 CrossFireX 3894Mb

Settings
Render: direct3d11
Mode: 1920x1080 8xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: extreme

Meu pc é o seguinte
I5 2500K @ 4000 MHZ, 8 GB RAM KINGSTON HYPERX, CROSSFIREX DE HD 5850.

rcerebro
Postado
12/03/2012
23:31
Powered by Unigine Engine

Heaven Benchmark v3.0 Basic

FPS: 60.1
Scores: 1514
Min FPS: 9.1
Max FPS: 109.7

Hardware
Binary: Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system: Windows 7 (build 7601, Service Pack 1) 64bit
CPU model: AMD Phenom(tm) II X6 1090T Processor
CPU flags: 3210MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
GPU model: AMD Radeon HD 6900 Series 8.950.0.0 CrossFireX 2048Mb

Settings
Render: direct3d11
Mode: 1920x1080 8xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: normal

Heaven Benchmark v3.0 Basic

FPS: 43.4
Scores: 1092
Min FPS: 15.1
Max FPS: 89.3

Hardware
Binary: Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system: Windows 7 (build 7601, Service Pack 1) 64bit
CPU model: AMD Phenom(tm) II X6 1090T Processor
CPU flags: 3210MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
GPU model: AMD Radeon HD 6970 Series 8.950.0.0 CrossFireX 2048Mb

Settings
Render: direct3d11
Mode: 1920x1080 8xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: extreme

Junior.H264
Postado
12/03/2012
17:27
Powered by Unigine Engine

Heaven Benchmark v3.0 Basic



FPS:


36.8



Scores:


927



Min FPS:


8.3



Max FPS:


82.1


Hardware



Binary:


Windows 32bit Visual C++ 1600 Release Mar 7 2012



Operating system:


Windows 7 (build 7601, Service Pack 1) 64bit



CPU model:


Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz



CPU flags:


3199MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT



GPU model:


NVIDIA GeForce GTX 460 8.17.12.9053 1024Mb


Settings



Render:


direct3d11



Mode:


1920x1080 2xAA fullscreen



Shaders:


high



Textures:


high



Filter:


trilinear



Anisotropy:


16x



Occlusion:


enabled



Refraction:


enabled



Volumetric:


enabled



Tessellation:


moderate

guikylder
Postado
12/03/2012
14:57
Powered by Unigine Engine

Heaven Benchmark v3.0 Basic

FPS:16.2
Scores:408
Min FPS:6.5
Max FPS:41.2
Hardware
Binary: Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system: Windows 7 (build 7601, Service Pack 1) 32bit
CPU model: Pentium(R) Dual-Core CPU E5700 @ 3.00GHz
CPU flags: 2992MHz MMX SSE SSE2 SSE3 SSSE3 HTT
GPU model: ATI Radeon HD 5700 Series 8.950.0.0 1024Mb
Settings
Render: direct3d11
Mode: 1440x900 8xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: extreme

Rodrigo_Jose1983
Postado
12/03/2012
14:04
Powered by Unigine Engine
Heaven Benchmark v3.0 Basic
FPS: 30.2
Scores: 761
Min FPS: 14.0
Max FPS: 75.4
HardwareBinary: Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system: Windows 7 (build 7601, Service Pack 1) 64bit
CPU model: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
CPU flags: 3502MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: NVIDIA GeForce GTX 470 8.17.12.9573 1280Mb
SettingsRender: direct3d11
Mode: 1440x900 8xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: extreme

Unigine Corp. © 2005-2012

Galera colocando ai Tessellation em normal MAS não vale...Teste REAL é com Tessellation setado em Extreme.

THIAGOGTX
Postado
12/03/2012
13:24
Heaven Benchmark v3.0 Basic
FPS: 37.5
Scores: 945
Min FPS: 9.9
Max FPS: 108.2

Hardware

Binary: Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system: Windows 7 (build 7601, Service Pack 1) 64bit
CPU model: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
CPU flags: 3300MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: NVIDIA GeForce GTX 560 8.17.12.9573 1024Mb

Settings

Render: direct3d11
Mode: 1360x768 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: extreme

raphagaribe
Postado
12/03/2012
13:20
Depois faço com OC no CPU

FPS: 40.5
Scores: 1020
Min FPS: 8.1
Max FPS: 93.8

Hardware
Binary:Windows 64bit Visual C++ 1600 Release Mar 7 2012
Operating system: Windows 7 (build 7601, Service Pack 1) 64bit
CPU model: Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz
CPU flags: 2674MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: NVIDIA GeForce GTX 570 8.17.12.9573 1280Mb

Settings
Render: direct3d11
Mode:1680x1050 8xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: normal

ghost_oliveira
Postado
12/03/2012
12:23
Powered by Unigine Engine
Heaven Benchmark v3.0 Basic
FPS:59.2
Scores:1491
Min FPS:24.7
Max FPS:142.2

Hardware:Binary:
Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system: Windows 7 (build 7601, Service Pack 1) 64bit
CPU model: Intel(R) Xeon(R) CPU W3520 @ 2.67GHz
CPU flags: 2669MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: NVIDIA GeForce GTX 480 8.17.12.9573 1536Mb

Settings Render: direct3d11
Mode: 1920x1080 8xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: extreme

Unigine Corp. © 2005-2012






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