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O desenvolvimento do software é de responsabilidade da mesma equipe do RivaTuner, sendo que o Afterburner traz algumas funções exclusivas.
Vale destacar que ele suporta tanto placas da AMD(ATI) como Nvidia.
- Improved RTV1 compression algorithm. New compression approach combines DXTC, RLE and uncompressed data saving algorithms and allows you to increase image quality at the cost of decreasing compression ratio, while keeping extremely fast compression performance. Please take a note that the previous RTV1 compression implementation is equal to the lowest possible 25% image quality/compression ratio balance in new implementation
- Added 64-bit version of RivaTuner Video Codec. Now RTV1 videos are playable and editable in 64-bit applications (e.g. 64-bit Sony Vegas PRO or Adobe Premiere PRO CS6)
- Huffman tables are no longer omitted by MJPG encoder to improve compatibility with applications using limited MJPG decoders (e.g. Sony Vegas PRO)
- Now both 32-bit and 64-bit versions of RivaTuner Video Codec can optionally decode MJPG videos. Third party MJPG codec installation is no longer required to play or edit MJPG videos with omitted Huffman tables in some applications with limited MJPG decoding support (e.g. Sony Vegas PRO). MJPG decoder can be enabled in video capture compatibility properties
- Multisource audio recording. Now it is possible to record audio from two independent audio sources (e.g. game audio and microphone sound) in two independent audio tracks then mix them later in video editing application (e.g. Sony Vegas PRO) or optionally mix multiple tracks in realtime during capture
- Now it is possible to downmix multichannel audio to stereo in stereo rip and stereo mix modes. Previously available stereo rip mode simply rips front left and right audio channels from multichannel audio Stream, whilst new stereo mix mode merges audio from front left, right, center and surround channels
- WASA Stream synchronization is now based on inserting NULL frames instead of indexing existing frames
- Frame dropping implementation has been improved to provide compatibility with external VFW codecs using temporal compression and deltaframes
- Now output video dimensions are always cropped to be multiples of 2 to provide compatibility with external VFW codecs
- Now framerate is calculated on each frame with sliding 1000ms window approach instead of calculating it once per second
- Improved rendering pipeline flushing implementation for Direct3D9 applications provides more stable framerate when capturing videos with VSync enabled
- New dynamic Direct3D rendering pipeline flushing approach can decrease videocapture related performance hit when capturing videos in Direct3D applications with high rendering framerates
- Added On-Screen Display support for Direct3D 10 applications in Windows 8
- Added German localization
- Updated profiles list