Quanto ao jogo creio que ele não esteja tão bonito quanto o FO3 pq a gente estava acostumado com muitos mods em cima do original, é só esperar um pouco que daqui a pouco começa a chover mods por aí.
Última edição por poisonmaniac; 19-10-10 às 17:45.
Irei jogar o F3 primeiro (não joguei ainda) antes deste, sendo assim, até lá já arrumaram os bugs!
Alguém sabe se o game é muito longo? Comprei o GOTY na época mas nem baixei ainda.
-
@ Off: Dei um report no post da página anterior que puxou este off desnecessário neste tópico.
Cara.... FO3 GOTY é gigante ! Se quiser jogar logo o New Vegas, é bom começar o 3 uhehuehueuhe.
Claro que se for terminar todos DLC's. Só a história principal do FO3 não demora tanto.
Mas se quiser pode deixar o FO3 para depois, ja que a história de um não tem nada a ver com o outro.
C2D E7500 @ 3.4 - EVGA GTX 550ti 1GB - 4GB DDR2 - Seagate 1TB - Samsung T190 - XBOX 360 Controller for Windows
Impressões de Omar Boulon postadas no fórum No Mutants Allowed:
My King is back and he's guiding my life.
Of course, it still suffers from Bethesda's crappy UI (with an upgrade to NPC managing, but shortcuts for the minimap or food, drugs would have been nice), and there are some serious and incomprehensible drops from 120 to 20 FPS, but, seriously, who gives a fuck?
Because if you're not too tight-assed and have accepted the first-person view (and realtime/FPS/VATS crappy slowmo), if you just embrace what Fallout's real soul is - a meticulous study of a humanity in crisis served by surprising situations, clever dialogue and well-thought role-playing games mechanics - then we're as close to a Fallout 3 as we could be.
The overall tone, even with Wild Wasteland, reminds more of Fallout 1 than Fallout 2. It's umbelievably dark. It's not desperate, but if you're really trying to screw everything and everyone, it could be..
It's quite a political game, it's mainly focused on one thing, organization of small human groups, and how their opinions and ideologies clash, are crushed or end up rotting and losing what used to be important, leaving only groups of devastated individuals.
Everyone has something to say.
Everyone has a story.
There's a geography, an economy, and by chatting with people, gathering information, you begin to see how everything is linked: Production means, military stakes, every politic will.
Places are not thrown randomly on the map : they're taken from history (pre-war period), geography (natural resources, barriers, natural strongholds), from both (no man's land lines between factions) or justified by necessity. (Slums placed in concentric circles around New Vegas' Strip).
In fact, it seems so natural than after seven or eight hours, I nearly had a panic attack because of the incredible size of the game world, its density and details.
It may not actually be bigger than Bethesda's Fallout, but it's so well-build, and natural, than it feels ten thousands times bigger.
The thing is, there's no fucking travels in shitty subway corridors, no more unclimbable pile of trash, and nearly no caves only there to kill the same monsters ten times (I saw a cavern by monster race always ended by a Legendary whatsisname, especially the Legendary Deathclaw from which a keep a fond memory, kisses to you if you read me. Moreover, they always have a nice gift awarding your adventurer skills).
On the other hand, you have some plateaux or canyons accessible by not so obvious paths, offering mind-blowing possibilities, and oftenly a town, an original place to explore, or high-level equipment.
All characters, NPCs or companions, are believable and well-rounded.
Very few characters or all white or all black. By talking with them, you understand their motives, their positions and their actions.
The most despicable ones are the most memorable : Vulves Inculta, the Desert Fox, Caesar's Lieutenant, is fascinating when he explains the precept which rules his life, and those of his slaves and troops.
A walking nightmare in the name of morality...
The quests, living up to Fallout's standards, are multi-layered, and can be resolved by different means. Well, except all the "Kill those beasts here, here and there" we get when we enter some hideout without being known or recognized. And thank god, it's frankly better than the "Oh, hello, we never met, you may occasionnaly rape children with legs torn from cute puppies, but you like the kind of guy I need to sky on this bad guy in a fancy suit who wants to blow up our town".
Besides, you can use enemy clothes as disguise to accomplish quests on their territory, even when in war against them. But some individuals (sentinels, scouts, spies) can spot you, blackmail you, sell you out or lie and protect you if you're talented enough. I always have a khan outfit on me, or a load of drugs to pass as a dealer.
But don't think you can work with everyone, the most interesting quests need you to be deep into a faction and, of course, to share their enemies.
You can work for some rivals though, if you're careful and organized... To prove an agreement between two factions to crush physically and economically their rivals, I had to work for them and stop just before acting effectively in order to gather enough proof.
The game is entirely buit upon the Holy Canon of Fallout : you won't find any reference to the bethesdian blasphemy and every one has a story, a parent or anything related to the Hub, Redding, Modoc or Reno. There even is some old friends or their descendants.
Everything is subtile, elegant and well written.
If a quest seems rubbish, you may have missed a part of it... It happened to me more than once.
You kill an endless stream of monsters, learn rubbish information, do your report and leave, disappointed.
But there is this door over there, you can't open it, because you'd need 75% in Lockpick and it's only the beginning... You'll come back later.
You come back, and blam! You had missed a third of the quest, and now it shows its real value and originality.
Last thing : combat seems actually good. It's not such a pain in the ass anymore. Big and bad monsters are rare and really hard to beat.
Playing in first person with the Iron Sight is nice.
The main problems with VATS are corrected, it's finally possible to shoot from afar if you're equipped and leveled enough, but melee still is very efficient.
And with companions, it's getting fun.
An example : I have with me a small robot which spot enemies from a distance and warn me. But I also have a friend with a sniper rifle shooting targets I choose with my goggles or the Iron Sight.
One I bought the "Anti Material Rifle" and gave it to my sniper buddy, the Bozar's cousin, we found a nice tactic : the robot spot an enemy, I mark the target, the camping coward kills it.
Another one, I leave them behind, the sniper shoots at will, and I slow the big ones with my assault rifle or some melee ass-kicking. (melee fighters is a viable choice and interesting to make)
So it seems relatively tactic. And it's one amongts many... Other NPCs, other tactics. There's a girl who can hit unbelievably hard bare-handed, and there are a bunch of non-lethal weapons (melee, flashballs) and combat is a little bit more dynamic, they may have added some animation too.
And to conclude:
It's so good I'm afraid to finish it, as I was for Fallout 1 and 2...
Well, when it happens, I'll start again.
PS: No crashes for me after 45 hours, and some very rare script bugs. (one which spoiled a minor quest about cows slaughtered with a gatling) PC Version. Of course.
Tirando o sistema de combate e uma parte da complexidade nos elementos de RPG, Fallout New Vegas é exatamente isto aqui:
Jogando cad vez mais NV e adorando, agora o novo sistema de balança entrou no jogo, a parada das facçoes, simpatizei com os caesars mas axei a armadura dos NRC mt mais rox, pena q se usar ela a galera do caesar atiram assim q me avistam : D, fotenhas:
Impressões de Omar Boulon postadas no fórum No Mutants Allowed:
My King is back and he's guiding my life.
Of course, it still suffers from Bethesda's crappy UI (with an upgrade to NPC managing, but shortcuts for the minimap or food, drugs would have been nice), and there are some serious and incomprehensible drops from 120 to 20 FPS, but, seriously, who gives a fuck?
Because if you're not too tight-assed and have accepted the first-person view (and realtime/FPS/VATS crappy slowmo), if you just embrace what Fallout's real soul is - a meticulous study of a humanity in crisis served by surprising situations, clever dialogue and well-thought role-playing games mechanics - then we're as close to a Fallout 3 as we could be.
The overall tone, even with Wild Wasteland, reminds more of Fallout 1 than Fallout 2. It's umbelievably dark. It's not desperate, but if you're really trying to screw everything and everyone, it could be..
It's quite a political game, it's mainly focused on one thing, organization of small human groups, and how their opinions and ideologies clash, are crushed or end up rotting and losing what used to be important, leaving only groups of devastated individuals.
Everyone has something to say.
Everyone has a story.
There's a geography, an economy, and by chatting with people, gathering information, you begin to see how everything is linked: Production means, military stakes, every politic will.
Places are not thrown randomly on the map : they're taken from history (pre-war period), geography (natural resources, barriers, natural strongholds), from both (no man's land lines between factions) or justified by necessity. (Slums placed in concentric circles around New Vegas' Strip).
In fact, it seems so natural than after seven or eight hours, I nearly had a panic attack because of the incredible size of the game world, its density and details.
It may not actually be bigger than Bethesda's Fallout, but it's so well-build, and natural, than it feels ten thousands times bigger.
The thing is, there's no fucking travels in shitty subway corridors, no more unclimbable pile of trash, and nearly no caves only there to kill the same monsters ten times (I saw a cavern by monster race always ended by a Legendary whatsisname, especially the Legendary Deathclaw from which a keep a fond memory, kisses to you if you read me. Moreover, they always have a nice gift awarding your adventurer skills).
On the other hand, you have some plateaux or canyons accessible by not so obvious paths, offering mind-blowing possibilities, and oftenly a town, an original place to explore, or high-level equipment.
All characters, NPCs or companions, are believable and well-rounded.
Very few characters or all white or all black. By talking with them, you understand their motives, their positions and their actions.
The most despicable ones are the most memorable : Vulves Inculta, the Desert Fox, Caesar's Lieutenant, is fascinating when he explains the precept which rules his life, and those of his slaves and troops.
A walking nightmare in the name of morality...
The quests, living up to Fallout's standards, are multi-layered, and can be resolved by different means. Well, except all the "Kill those beasts here, here and there" we get when we enter some hideout without being known or recognized. And thank god, it's frankly better than the "Oh, hello, we never met, you may occasionnaly rape children with legs torn from cute puppies, but you like the kind of guy I need to sky on this bad guy in a fancy suit who wants to blow up our town".
Besides, you can use enemy clothes as disguise to accomplish quests on their territory, even when in war against them. But some individuals (sentinels, scouts, spies) can spot you, blackmail you, sell you out or lie and protect you if you're talented enough. I always have a khan outfit on me, or a load of drugs to pass as a dealer.
But don't think you can work with everyone, the most interesting quests need you to be deep into a faction and, of course, to share their enemies.
You can work for some rivals though, if you're careful and organized... To prove an agreement between two factions to crush physically and economically their rivals, I had to work for them and stop just before acting effectively in order to gather enough proof.
The game is entirely buit upon the Holy Canon of Fallout : you won't find any reference to the bethesdian blasphemy and every one has a story, a parent or anything related to the Hub, Redding, Modoc or Reno. There even is some old friends or their descendants.
Everything is subtile, elegant and well written.
If a quest seems rubbish, you may have missed a part of it... It happened to me more than once.
You kill an endless stream of monsters, learn rubbish information, do your report and leave, disappointed.
But there is this door over there, you can't open it, because you'd need 75% in Lockpick and it's only the beginning... You'll come back later.
You come back, and blam! You had missed a third of the quest, and now it shows its real value and originality.
Last thing : combat seems actually good. It's not such a pain in the ass anymore. Big and bad monsters are rare and really hard to beat.
Playing in first person with the Iron Sight is nice.
The main problems with VATS are corrected, it's finally possible to shoot from afar if you're equipped and leveled enough, but melee still is very efficient.
And with companions, it's getting fun.
An example : I have with me a small robot which spot enemies from a distance and warn me. But I also have a friend with a sniper rifle shooting targets I choose with my goggles or the Iron Sight.
One I bought the "Anti Material Rifle" and gave it to my sniper buddy, the Bozar's cousin, we found a nice tactic : the robot spot an enemy, I mark the target, the camping coward kills it.
Another one, I leave them behind, the sniper shoots at will, and I slow the big ones with my assault rifle or some melee ass-kicking. (melee fighters is a viable choice and interesting to make)
So it seems relatively tactic. And it's one amongts many... Other NPCs, other tactics. There's a girl who can hit unbelievably hard bare-handed, and there are a bunch of non-lethal weapons (melee, flashballs) and combat is a little bit more dynamic, they may have added some animation too.
And to conclude:
It's so good I'm afraid to finish it, as I was for Fallout 1 and 2...
Well, when it happens, I'll start again.
PS: No crashes for me after 45 hours, and some very rare script bugs. (one which spoiled a minor quest about cows slaughtered with a gatling) PC Version. Of course.
Era esse tipo de opinião que eu tava esperando (apesar de ter sido um tanto duro com Fallout 3). A maioria das reviews que tem saído so usam Fallout 3 como referência. Se metade do que ele escreveu for verdade, entao ja virei fã de FNV . Mas antes preciso jogar pra ter certeza, né?
Impressões de Omar Boulon postadas no fórum No Mutants Allowed:
My King is back and he's guiding my life.
Of course, it still suffers from Bethesda's crappy UI (with an upgrade to NPC managing, but shortcuts for the minimap or food, drugs would have been nice), and there are some serious and incomprehensible drops from 120 to 20 FPS, but, seriously, who gives a fuck?
Because if you're not too tight-assed and have accepted the first-person view (and realtime/FPS/VATS crappy slowmo), if you just embrace what Fallout's real soul is - a meticulous study of a humanity in crisis served by surprising situations, clever dialogue and well-thought role-playing games mechanics - then we're as close to a Fallout 3 as we could be.
The overall tone, even with Wild Wasteland, reminds more of Fallout 1 than Fallout 2. It's umbelievably dark. It's not desperate, but if you're really trying to screw everything and everyone, it could be..
It's quite a political game, it's mainly focused on one thing, organization of small human groups, and how their opinions and ideologies clash, are crushed or end up rotting and losing what used to be important, leaving only groups of devastated individuals.
Everyone has something to say.
Everyone has a story.
There's a geography, an economy, and by chatting with people, gathering information, you begin to see how everything is linked: Production means, military stakes, every politic will.
Places are not thrown randomly on the map : they're taken from history (pre-war period), geography (natural resources, barriers, natural strongholds), from both (no man's land lines between factions) or justified by necessity. (Slums placed in concentric circles around New Vegas' Strip).
In fact, it seems so natural than after seven or eight hours, I nearly had a panic attack because of the incredible size of the game world, its density and details.
It may not actually be bigger than Bethesda's Fallout, but it's so well-build, and natural, than it feels ten thousands times bigger.
The thing is, there's no fucking travels in shitty subway corridors, no more unclimbable pile of trash, and nearly no caves only there to kill the same monsters ten times (I saw a cavern by monster race always ended by a Legendary whatsisname, especially the Legendary Deathclaw from which a keep a fond memory, kisses to you if you read me. Moreover, they always have a nice gift awarding your adventurer skills).
On the other hand, you have some plateaux or canyons accessible by not so obvious paths, offering mind-blowing possibilities, and oftenly a town, an original place to explore, or high-level equipment.
All characters, NPCs or companions, are believable and well-rounded.
Very few characters or all white or all black. By talking with them, you understand their motives, their positions and their actions.
The most despicable ones are the most memorable : Vulves Inculta, the Desert Fox, Caesar's Lieutenant, is fascinating when he explains the precept which rules his life, and those of his slaves and troops.
A walking nightmare in the name of morality...
The quests, living up to Fallout's standards, are multi-layered, and can be resolved by different means. Well, except all the "Kill those beasts here, here and there" we get when we enter some hideout without being known or recognized. And thank god, it's frankly better than the "Oh, hello, we never met, you may occasionnaly rape children with legs torn from cute puppies, but you like the kind of guy I need to sky on this bad guy in a fancy suit who wants to blow up our town".
Besides, you can use enemy clothes as disguise to accomplish quests on their territory, even when in war against them. But some individuals (sentinels, scouts, spies) can spot you, blackmail you, sell you out or lie and protect you if you're talented enough. I always have a khan outfit on me, or a load of drugs to pass as a dealer.
But don't think you can work with everyone, the most interesting quests need you to be deep into a faction and, of course, to share their enemies.
You can work for some rivals though, if you're careful and organized... To prove an agreement between two factions to crush physically and economically their rivals, I had to work for them and stop just before acting effectively in order to gather enough proof.
The game is entirely buit upon the Holy Canon of Fallout : you won't find any reference to the bethesdian blasphemy and every one has a story, a parent or anything related to the Hub, Redding, Modoc or Reno. There even is some old friends or their descendants.
Everything is subtile, elegant and well written.
If a quest seems rubbish, you may have missed a part of it... It happened to me more than once.
You kill an endless stream of monsters, learn rubbish information, do your report and leave, disappointed.
But there is this door over there, you can't open it, because you'd need 75% in Lockpick and it's only the beginning... You'll come back later.
You come back, and blam! You had missed a third of the quest, and now it shows its real value and originality.
Last thing : combat seems actually good. It's not such a pain in the ass anymore. Big and bad monsters are rare and really hard to beat.
Playing in first person with the Iron Sight is nice.
The main problems with VATS are corrected, it's finally possible to shoot from afar if you're equipped and leveled enough, but melee still is very efficient.
And with companions, it's getting fun.
An example : I have with me a small robot which spot enemies from a distance and warn me. But I also have a friend with a sniper rifle shooting targets I choose with my goggles or the Iron Sight.
One I bought the "Anti Material Rifle" and gave it to my sniper buddy, the Bozar's cousin, we found a nice tactic : the robot spot an enemy, I mark the target, the camping coward kills it.
Another one, I leave them behind, the sniper shoots at will, and I slow the big ones with my assault rifle or some melee ass-kicking. (melee fighters is a viable choice and interesting to make)
So it seems relatively tactic. And it's one amongts many... Other NPCs, other tactics. There's a girl who can hit unbelievably hard bare-handed, and there are a bunch of non-lethal weapons (melee, flashballs) and combat is a little bit more dynamic, they may have added some animation too.
And to conclude:
It's so good I'm afraid to finish it, as I was for Fallout 1 and 2...
Well, when it happens, I'll start again.
PS: No crashes for me after 45 hours, and some very rare script bugs. (one which spoiled a minor quest about cows slaughtered with a gatling) PC Version. Of course.
Tirando o sistema de combate e uma parte da complexidade nos elementos de RPG, Fallout New Vegas é exatamente isto aqui:
******* , era tudo o que eu queria ouvir como fanatico por fallout e assiduo jogador do F1 e F2. To me matando de vontade pra jogar isso .. acho que amanha eu comeco o vicio infernal.
Coloca mais fotos aqui por favor. Se possível uma imagem do mapa, como está o tamanho? Maior que o FO3?
A Hud do PipBoy mudou muito? Ainda chama PipBoy?
*Off - Eu li o post tenso do membro que é casado, que coisa pesada, fiquei até sem ar, parecia debate do tempo do Maluf.
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Poxa, o cara escreveu muito bem mesmo. Agora deu pra ter uma noção melhor de como o jogo melhorou e muito em relação`ao anterior.
Gostei do fato de cada um ter uma história por trás e tal, senti falta disso no 3...alguns vários personagens simplesmente estavam lá é falam alguma baboseira hauhauha. O mais legal era o velhote que queria se matar do alto de Rivet City auhauha
Estranho é que o jogo lançou ontem e o cara já tem 45 horas de gameplay!?!??! rsrs
Core 2 Quad Q9550@2.83GHz MOBO P5k-Premium Black Pearl Edition 2x2 Gb 800Mhz 5-5-5-18 Kingston PNY GTX560 CorsairCX600 W Windows 7 Ultimate Sparrow Edition - 64 BIT Kit 3D Vision Monitor Samsung 2233RZ 120 Hz 22" Gamertag LIVE! : brunobyoflive
Poxa, o cara escreveu muito bem mesmo. Agora deu pra ter uma noção melhor de como o jogo melhorou e muito em relação`ao anterior.
Gostei do fato de cada um ter uma história por trás e tal, senti falta disso no 3...alguns vários personagens simplesmente estavam lá é falam alguma baboseira hauhauha. O mais legal era o velhote que queria se matar do alto de Rivet City auhauha
Estranho é que o jogo lançou ontem e o cara já tem 45 horas de gameplay!?!??! rsrs
Se nao me engano, trata-se de uma preview de site, indicando que a review esta próxima de ser feita. Esse pessoal recebe copias do jogo com varios dias de antecedencia ao lançamento.
A engine Oblivion - Fallout 3/NV. Está velha, mais ainda faz coisas que outras não fazem muito bem, como poder deslumbrar amplas paisagens, permitir longas caminhadas em mundos abertos, tudo isto aliado a mudanças de iluminação progressiva (dia/noite).
Outras engines permite ver, mas não permite ir para lá, ou parece aberta, mas metade do campo de visão esta coberto por paredes, muros ou água.
Sem contar que é muito amigável para modificações.
PC Modesto: Phenom II X2 555 3200MHz # 2GB RAM DDR2-667 # Radeon 4850 # Monitor W2053TQ Nintendo 3DS: 19 Jogos última adição: Mario Tennis Open
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é incrivel como um pseudo jogo novo possa parecer tão IDENTICO a um jogo de 2 anos atras, até certo ponto inferior, até porque achei umas texturas pioradas e efeitos meia boca, e o jogo ta mais pesado que o F3, nem sei como. Mas o pior de tudo foi nem criar uma animação diferente para os movimentos dos personagens, é tudo identico. até os bugs. É uma expansão standalone do Fallout 3, e incrivel como ninguem reclama. Mas quando é para falar do L4D2 ou COD, ai o pessoal desce a lenha. Eu curti até o F3 mas não zerei e esse pode até ter missões legais e ser bem interativo, mas é um jogo velho vendido como novo por full price.
Péssima review da IGN. Não pela nota, mas pelo conteúdo. A autora encarou o jogo como um FPS, e nao colocou a série em perspectiva, so mencionando Fallout 3. Por nao ter essa percepção de RPG, teve a audácia de sentir o jogo como uma "expansão" de Fallout 3 (pq jogou como FPS).
Essa parte final da review expõe sua qualidade:
"9.0 Gameplay
It’s like Fallout 3, so it’s really fun. You can kill like a first person shooter, or use V.A.T.S., and the deep leveling system is still intact."
O importante é matar
Nao entendo como deixaram alguem sem o mínimo conhecimento sobre a série fazer uma review dessas.
Eu usei como comparação porque mesmo L4D e COD sendo totalmente diferentes entre si, são usados como referencia para esse tipo de situação. Não falei que o FNV seja ruim, longe disso, mas é uma expansão stand alone vendido como um jogo novo, sendo que não há basicamente nada de novo no jogo, a jogabilidade é a mesma, engine a mesma, não que seja um problema, mas nem mudar os modelos de personagens e customização é ridiculo. Acho que para lançar um game hj em dia full price, como novo, deve haver melhorias significativas em tudo, não so trama ou região em que se passa a trama. Eu queria ver ao menos animações novas de movimento, texturas novas, pois até os moveis são os mesmo do F3. Sendo ou não publico diferente do COD ou L4D2, a comparação é valida pois todos são mais do mesmo vendido como jogos novos, mas Fallout New Vegas so recebeu elogios até agora.
Alias não sei se são publicos tão diferentes, tendo em vista que vejo so mesmo que frequentam os topicos do l4d e cod aqui no topico do FNV.
Eu aceitei que é um jogo novo sim...porque houve mudanças significativas em sua jogabilidade, até graficamente, eu citei como critica aos que falam que L4D2 é um caça niquel igual ao primeiro jogo. Fallout NV que é identico ao F3. Acho que por isso nem colocaram o nome Fallout 4.
Claro que não é a mesma massa de COD que sustenta a serie Fallout, até porque nem em 1000 anos Fallout NV venderia o que a serie COD vendeu, apenas citei por ser uma serie famosa, e eu sou o primeiro a criticar a serie nos ultimos tempos. Mas percebi que falar do COD não agradou então posso citar que FNV é um MOD do Oblivion...acho que ai combina com a comparação.
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